I have discussed how the board game guess who can be used to introduce the concepts of variables in a previous post, but it occurred to me recently that the whole structure of the game is underpinned by selection statements. Therefore it seemed like a perfect way to introduce the concept to children.
Every time a child asks a question in guess who, they are creating a selection statement to follow. They know that if the answer is yes they have to knock down the characters lacking in the characteristic, but if the answer is no they knock down those with the characteristic. By getting children to play guess who, of which there are many cheaper titles with amusing variations on the name available, we can introduce them to the concept of selection using a context they are already familiar with.
After this the children were using scratch to create their own topic based quizzes using the ask and answer functions. However, after sharing the unplugged idea on twitter, Tim Head (@MrHeadComputing) suggested that someone should program a version of guess who. So, in the limited time I had available, I created a simple scratch program that uses events to create questions based on previous answers. Rather than playing the game against an opponent, you pick a character and the computer works out who your character is. I haven't used it with students yet, but can imagine that it would allow children to engage in purposeful computational thinking. The Scratch file can be found here.
Ben Davies - @b3n3davies
Brilliant! I'll adapt that one to my classes. Thank you for the idea.
ReplyDeletePS. can you correct a misspelling in your game? it's "wear a hat", not "where a hat".
Thanks. I have updated the scratch file with the correct homophone and adding a new screen shot. Thanks for pointing that out. Much appreciated. Ben
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